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Halloween: The Game Review: Michael Myers Finally Feels Right

Michael Myers' white mask lit in blue against a black background, with Haddonfield residents silhouetted below, Halloween: The Game key art

IllFonic understood Michael: slow, methodical and invisible until he is not.

By CMoney · Sep 14, 2026 12:00 PM ET · Updated 1:09 AM ET

Most slasher games want you to feel powerful. This one wants you to disappear. No sprint, no roar. Just a quiet street, a lit window, and a man who is already closer than he should be. The lights die, the phone goes dead, and Michael Myers is standing where nobody was a second ago. That’s the fantasy IllFonic built Halloween: The Game around, and when the mask finally goes on, Haddonfield stops feeling like a map and starts feeling like that night.

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Halloween: The Game Review: Michael Myers Finally Feels RightHalloween: The Game Review: Michael Myers Finally Feels Right

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Story: Way more than a tutorial

I did not expect to care this much about the single-player mode in a multiplayer-focused Michael Myers game. I figured it would be a tutorial with a coat of paint. It’s most definitely more than that.

The campaign is tied to John Carpenter’s original 1978 film, not the sequels, and you play the whole thing as Michael. A prologue and five chapters run roughly two hours if you only push main objectives, and those hours feel like a Halloween game I wanted to sit in, not a checklist. It opens with the escape from Smith’s Grove, then the road to Haddonfield opens up. You see how he gets the jumpsuit and how he gets the mask, and the moment that iconic look finally clicks is the payoff the opening builds toward. IllFonic fills the gaps the movie never showed: the escape, the drive, the hardware store, the quiet hours before the night he came home.

Optional challenges recreate famous beats from the film without turning it into a shot-for-shot remake, and Loomis logs give you his side of the night. Replays stay fresh because the town changes. Residents aren’t standing on the same marks and the main victims don’t walk the same paths on the same timers. One warning: a bug can stop the finish-the-story achievement from registering after chapter five. Even so, IllFonic’s commitment to the source material is unmatched. This is a love letter, and you feel it.

Gameplay: You have to think like him

Playing Michael isn’t a power trip in the usual sense. He doesn’t sprint, and that’s the point. You stalk, you wait, you cut the phone lines and kill the power, and you hide bodies so the next person through the door doesn’t call the cops. Shape Jump lets him slip into the darkness and reappear somewhere else, phasing through dark doors and fences. First-person Killer Sense puts you behind the mask, listening to the neighborhood and building Stalk up to three levels, which weakens victims and unlocks nastier environmental executions. Some of those are next-level gruesome.

You can still lose. Michael doesn’t die, but Loomis and the cops can blind him with flashlights, pin him down and shut the night down if you get sloppy. The day one patch made single player tougher and fixed accidental environmental kills by making you press the trigger again.

Multiplayer is one Michael against four players in a town full of residents who don’t know what night it is. Survivors don’t just escape. They warn neighbors, call the police, save who they can and then save themselves. Michael picks three abilities, like Blackout, Reality Tear and a Detection Pulse, and feeds Bloodthirst to grow stronger. Dying as a civilian doesn’t bench you, either: you can come back as a cop or as Loomis, or keep helping the team. Matches find fast, and there’s a deep pile of unlocks, from Michael looks and civilian outfits to starting items like flashlights, flare guns and repair kits. Facing experienced Michael players is nerve-wracking in the best way.

Combat is the weak spot in both modes. It’s stiff and a little awkward.

Visuals and sound: Haddonfield is the star

Haddonfield isn’t a generic suburb with a pumpkin sticker on it. Hardware store shelves look stocked by somebody who cared, and living rooms glow when you stare in from the dark. Fog and lighting do a lot of the horror work. Once the mask and jumpsuit lock in, Michael looks terrifying, and the way his head tracks the camera is creepy. On Xbox, Quality mode is the way to go. Performance feels snappier but gets rough and takes a hit on shadows. There’s jank, though: rough animations, visual glitches throughout, and execution camera angles that yank you out of the moment.

The sound does as much work as the mask. That uneven piano theme is here, along with the low synth pads and the stingers that jab you in the ribs, and it stays scary even when you’re the one doing the stalking. Michael’s voice is his breathing, muffled and wet right in your ear behind the mask. Loomis has that unhinged “I’ve seen the devil” energy and knows when to leave you alone in the dark. Sound glitches do pop up, a stinger cutting out or an execution going silent, and in a game built on atmosphere, those hurt.

Verdict

Halloween: The Game isn’t a flawless launch. Visual and sound glitches, stiff combat, rough execution cameras and a rough Performance mode on Xbox are all real. What’s also real is that IllFonic understood Michael: slow, methodical and invisible until he isn’t. The mask is perfect, the town feels like a place, the theme still hits, and stalking behind that mask in first person is the mechanic I keep thinking about. Halloween: The Game finally lets you walk Haddonfield as The Shape, then flip sides and try to keep the neighborhood alive. That’s the version of this idea that actually feels like Halloween.

Image: IllFonic

More on OnPoint: Killer Klowns From Outer Space: The Game Review: A Love Letter to a Cult Classic and Gears of War: E-Day Review: The Coalition Built a Showpiece With a Heart.

8.5out of 10

The verdict: Great

Halloween: The Game finally lets you walk Haddonfield as The Shape.

Pros

  • Michael's look, movement and stalking nail The Shape
  • A replayable story campaign that's far more than a tutorial
  • A detailed, faithful 1978 Haddonfield
  • That theme, plus outstanding atmospheric audio
  • Multiplayer with smart objectives and no dead time after dying

Cons

  • Visual and sound glitches throughout
  • Stiff combat and execution cameras that break immersion
  • Performance mode gets rough on Xbox
  • The final story achievement may not register

Platform played: Xbox Series X (Quality mode)

Where to buy

Xbox Store (digital)Buy on Xbox
Epic Games Store (PC)Get it on Epic

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