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The End of the Sun RAW IMPRESSIONS: Pretty Cool, and the Music Locked Me In

The End of the Sun impressions featured image by OnPoint 4 Gamers

The End of the Sun on Xbox Series X|S is a quieter folklore adventure with music that locks you in. CMoney says it is pretty cool and worth a look.

By CMoney · Nov 11, 2026 2:00 PM ET

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IMGN.PRO provided a review copy.

Verdict Worth a Look

I fired up The End of the Sun on Xbox Series X|S and got a quieter kind of hook than a big action showcase. Slavic folklore. A village that feels wrong. Fire that lets you touch time. It is an indie adventure with a lot of atmosphere, and the more I walked, the more I wanted to see what the next hearth would show me.

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The End of the Sun RAW IMPRESSIONS: Pretty Cool, and the Music Locked Me InThe End of the Sun RAW IMPRESSIONS: Pretty Cool, and the Music Locked Me In

This is pretty cool.

CMoney, OnPoint 4 Gamers

What The End of the Sun is

The End of the Sun is a first-person adventure from Polish studio The End of the Sun Forge, with IMGN.PRO handling the Xbox release. You play as Ashter, a Slavic fire mage who can bond with hearths, follow traces ordinary people cannot see, and step through time across seasons in the same village. Buildings and objects were pulled into the game with photogrammetry from real heritage pieces, so the world has that handmade, museum-backed density.

It launched on Xbox Series X|S on November 4, 2026 for $24.99, with a launch-week discount in play. I played the full Xbox release. The fantasy is exploration and investigation first. Not a twitch shooter. Not a checklist tourist map. You read the village. You light the right fires. You watch what changes.

First-person view of a sunny meadow with tall grass, birch trees, and a stone fire pit marked by an Xbox interact prompt
Tall grass, birch trees, and a dead hearth waiting for your next move.

Movement and mood

Right away I liked the range of motion. You can ease the walk faster or slower and it feels like you own the movement. That sounds small. It matters in a game that wants you to look around. Notices on wooden posts. Feast setup energy. Paths that open or close depending on when you are standing in the village timeline.

The world is very pretty for an indie of this size. Grass, wildflowers, birch bark, soft daylight. Then night drops and the same places turn creepy without needing a jump-scare budget. Torches. Totems. Dirt paths into black trees. Interesting and creepy at the same time.

Close first-person view of a carved wooden post with a paper notice and an Xbox A pick-up prompt in sunny grass
A notice on a carved post and a field that looks almost too peaceful.

Time gates and fire tricks

The core fantasy of The End of the Sun is the fire of time. Bond with a hearth. Follow smoke. Stabilize a fate path. Suddenly morning flips on you and the map means something different. I had a real “what just happened” moment when the time jump hit. That is the good kind of confusion. The game wants you curious, not lost in a menu.

When a ritual scene lights up with torches, a kneeling villager, and a glowing ember figure beside her, the presentation spikes. Particle work. Warm light on river stones. It looks considered. For a smaller team, that visual confidence goes a long way.

First-person torch view of a blonde villager kneeling beside a glowing orange spirit figure among lit torches at night
Night ritual energy with fire spirits on the riverbank.

Music is doing heavy lifting

I like the music a lot. It got me locked. Even when I was still learning the investigation loop, the score made the village feel important. Visually nice. Voice acting solid. Unique enough that I kept saying it was interesting instead of reaching for a bigger hype word I did not feel yet.

That measured reaction is honest. The End of the Sun did not blow me through the wall. It also did not bore me. It is the kind of Xbox indie that rewards people who like folklore, exploration, and weird time logic more than people hunting a twelve-hour combat loop.

First-person night forest path lit by a held torch with a carved wooden totem and distant firelight ahead
Torch out, forest dark, and the path looking way less friendly.
First-person view of a campfire on pebbles with Fire of time and Meditate prompts plus an Xbox A button
Meditate at the fire of time and the village timeline opens again.

Verdict: Worth a Look

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The End of the Sun is pretty cool. Intriguing. Different. The music hits for me, the world details are nice, and the time-hearth fantasy is unique enough to recommend a look if folklore adventures are your thing. I like it. I like where the first story stretch left me. I also do not want to oversell it past what the session earned.

It is out now on Xbox Series X|S. If the trailer vibe already has you curious, you will probably have a good time. This is pretty cool.

What's working

  • Strong music that locks you into the village mood
  • Pretty environments by day and creepy ones by night
  • Time-travel hearth fantasy that feels unique
  • Smooth first-person movement with real control over pace
  • Solid voice acting and folklore atmosphere
  • Photogrammetry-backed world details that feel handmade

What needs work

  • Measured pace will not land if you want constant combat
  • Easy to feel briefly lost until the fire logic clicks
  • More intriguing than immediately addictive in the opening stretch

Platform played: Xbox Series X|S

Screenshots captured by OnPoint 4 Gamers from gameplay. Featured image: OnPoint 4 Gamers (Thumbnail Artist), built for this RAW IMPRESSIONS piece.

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