Last Pirates: Die Together is chaos with a quota. CMoney went in expecting a silly pirate co-op horror bit and got hooked running the raids alone.
The Last Pirates: Die Together team provided a copy of the game for this piece.
Verdict Play It Now
I went in expecting a silly pirate co-op horror bit. Stretchy arms. Loot runs. Jump scares. The kind of game you fire up with friends and laugh through. What I did not expect was how hard it would hook me while I was running it alone. Last Pirates: Die Together is chaos with a quota, and once the loop clicked I did not want to put the controller down.
Watch the RAW IMPRESSIONS
Last Pirates: Die Together RAW IMPRESSIONS: This Co-op Horror Is Way More Fun Than It Should Be AloneThis co-op horror is way more fun than it should be alone.
CMoney, OnPoint 4 Gamers
What Last Pirates: Die Together is
Last Pirates: Die Together is an online co-op horror extraction game from RetroStyle Games, published with Judatone Studios and Elegoose Games. You and up to three crewmates use those ridiculous elastic arms to haul treasure back for the captain while monsters, traps, and bad decisions try to take your booty. Solo works. Online co-op is clearly the fantasy.
It launched into Steam Early Access on August 18, 2026 for $7.99 on Windows PC. Steam lists a target leave-Early-Access date of January 29, 2027. Xbox Series X|S gets it as a Game Preview on November 11, 2026 with Xbox Play Anywhere. I played the PC Early Access build with a controller. The team sent a copy over, so shout out to them for that.

The tutorial already sells the joke
Right away the movement feels silly in the best way. You can walk. You can jump. You can push a cart. Then that arm stretches across the room like rubber, and you get it. This game wants you grabbing lids, stuffing loot in the cart, and hiding when something ugly walks through.
I put a cut-in-half teammate back together in the teach sequence. Wild. Then I drank the rum because the game asked me to. Also wild. By the time Chapter 1 started, I already understood the pitch: steal as much as you can, survive the island, bank it before something deletes you.

Solo raids still slap
I bounced out of a multiplayer lobby early and just went for it myself. Best decision of the session. The first real raid taught me the rules the hard way. Aggressive enemies. Empty chests that make you greedy. A little monkey energy that should not be that scary until it is.
Then I stole a horse. Not metaphorically. I grabbed that thing, reverse-drove it like an old-school getaway, and banked the run while enemies tried to drag me off my prize. That is the fantasy. Stretchy arms, bad manners, and a quota that keeps daring you to push one room deeper.

Ghosts, crabs, rats, and a killer monkey
Here is where it got clever. I ran into myself. My own ghost from an earlier death, voice and all, while something else hunted me from behind. That got me. Really got me. I was laughing and yelling at the same time.
The island does not stop there. Crabs latch on. Rats get bold. A piano becomes a bad idea. You can hide. You can slam doors. You can also get your rear end literally knocked off and have to go find it. The tone is comedy horror that still knows how to jump you.
Then the killer monkey showed up. I did not trust that monkey for one second. He brought friends. I stole what I could, dipped through a doorway, and talked trash the whole way back to the boat like that would keep me alive. It is that kind of game.

Treasure room, worthless gold bar, Chapter two
Deeper in, the game starts showing off. A treasure room packed with golden junk that looks like a jackpot. I thought I had hit the big stack. Then a massive gold bar scored as worthless until you break it down. Trippy. Clever. A little mean. I liked it.
When the quota finally cleared, I rang the bell, hit the boat, and felt that extraction high. Chapter two on the captain’s ship raised the target and the tension. Deeper rooms. Faster scares. Monkey man again. A forbidden depths stretch that had me trapped, stressed, and still grinning. Even when a run went sideways, I loved that the game can put you back in as your own echo. That idea is dope, and with a full crew it is going to be filthy fun.

Verdict: Play It Now
Last Pirates: Die Together is Early Access chaos that already feels like a good time. Stretchy-arm looting is hilarious. The extraction quota keeps every raid honest. Solo is way more fun than it has any right to be, and the ghost-of-yourself trick is legitimately clever. It is still growing, and some moments are pure trial and error, but I came out of this session digging it hard.
It is out now on PC through Steam Early Access for $7.99. Xbox gets the Game Preview build on November 11, 2026 with Play Anywhere. Shout out to the team for sending the copy. If you want a co-op horror night that still feels like hanging out with your homies, wishlist it, grab a crew, and go steal something stupid.
What's working
- Stretchy-arm loot fantasy that is funny from minute one
- Extraction quota that makes every greedy push matter
- Solo play that still entertains hard
- Ghost-of-yourself scare that is actually clever
- Comedy-horror tone with crabs, rats, monkeys, and real jump moments
- Clear co-op upside once a full crew is in the lobby
What needs work
- Early Access roughness: learning rooms by dying is part of the deal
- Lobbies and match start can be fiddly before you just go solo
- Some “big score” props are traps until you learn the break-down rules
Would you raid Last Pirates solo or with a crew?
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Platform played: PC (Steam Early Access; Xbox Series X|S Game Preview Nov 11 2026, Xbox Play Anywhere)
Screenshots captured by OnPoint 4 Gamers from gameplay. Featured image: OnPoint 4 Gamers, unique per-game typography over an official Last Pirates: Die Together Steam screenshot. Not a generic RAW stock image.





