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Cosmo Tales RAW IMPRESSIONS: Amazing Controls, a Talking Car, and a Really Fun Time

Official key art for Cosmo Tales, cropped from the Steam library hero

Cosmo Tales feels incredible in the hands. CMoney hopped into Bohemia Interactive's Steam Early Access roguelite, piloted a talking car, and wants to keep going.

By CMoney · Nov 13, 2026 3:01 AM ET

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Bohemia Interactive provided a copy of Cosmo Tales via Lurkit.

Verdict Play It Now

Cosmo Tales does not waste your time. You start, you play, and the game immediately feels good in the hands. Bohemia Interactive put this one out in Early Access, they sent me a copy to play, and I had a really fun time with it.

Watch the RAW IMPRESSIONS

Cosmo Tales RAW IMPRESSIONS: Amazing Controls, a Talking Car, and a Really Fun TimeCosmo Tales RAW IMPRESSIONS: Amazing Controls, a Talking Car, and a Really Fun Time

This is really fun. I do enjoy it. This is fun for sure.

CMoney, OnPoint 4 Gamers

A talking car, a weird universe, and controls that just work

You pilot a talking car named Cosmo through colorful space combat, swapping dimensions mid-fight and stacking upgrades as you go. It is weird in the best way. The intro has this fun little bit where a character keeps insisting there are robots in the hanging gardens, and then there they are. The personality is baked in from the jump.

What they absolutely nailed is how it feels. The flying is on point. The controls are very intuitive. Everything just feels right. They crushed it. I legitimately sat there thinking about how well they made the controls just work. It feels personal, and I was into it immediately. I’m feeling it so far.

I also love the dimension swap. You flip into an entirely new field, the sound effects change, and the whole fight shifts with you. That rule change mid-run is a blast. When I finally started using it the way I should have, instead of waiting until I was already almost dead, it clicked even harder.

It’s weird, it’s fun, and the loop keeps you going

I got cocky, I died, and I was right back in it. The Loop Protocol brings you back, and whoever made that system is a G. I got a little further the next time, did a little better, and that felt pretty cool. I had not unlocked the other areas yet, but I will. I will get there.

The combat loop has this wild energy. At one point it even gave me Vampire Survivors in space vibes, except you are in a talking car, swapping dimensions and building out a run. If you want something a little different, go have some fun and shoot some robots with this amazing control. It feels like a test bed for a bigger game they could make with these controls, and it is already really fun.

Verdict: Play It Now

That was dope. I like it. I do enjoy it. This is fun for sure. Shout out to Bohemia Interactive for sending it over and for making something this cool.

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Are you hopping into Cosmo Tales?

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Cosmo Tales is in Steam Early Access on PC right now for $19.99, with 1.0 planned for 2027. The build can still change, and I am fine with that, because what is here already feels great. If you want a colorful, weird, really fun time, go play it.

Check out Cosmo Tales here: https://lurk.ly/Z8ZfR0

What’s working

  • Controls and flying that feel amazing right away
  • Dimension swaps that change the field, the sound, and the fight
  • A weird, funny personality that makes the runs pop
  • A loop that makes you want to go again and get a little further

What needs work

  • It is still Early Access, so the full game is not here yet
  • I had not unlocked the later areas in this session
  • The loop is the show, and you will see a lot of what it is pretty quickly

Platform played: PC (Steam Early Access)

Featured image: official Cosmo Tales Steam library hero, cropped by OnPoint 4 Gamers. No gameplay stills in this piece.

Sources

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