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Wuchang: Fallen Feathers Review: A Dark, Gorgeous Gem

WUCHANG: Fallen Feathers key art with Bai Wuchang and the game logo

A dark, gorgeous Soulslike that is a straight-up gem.

By CMoney · Jul 23, 2025 12:00 PM ET · Updated 1:11 AM ET

Wuchang: Fallen Feathers is a hardcore Soulslike from Leenzee and 505 Games, a dark, gorgeous dive into Chinese mythology that had me hooked. And that’s coming from someone who isn’t even a huge Soulslike fan. It launched day one on Game Pass, and I couldn’t stop exploring even while it handed me my butt.

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Wuchang: Fallen Feathers Review: A Dark, Gorgeous GemWuchang: Fallen Feathers Review: A Dark, Gorgeous Gem

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Story

Wuchang is set in a war-torn Shu during the late Ming Dynasty, where a plague called the Feathering is turning people into twisted, feathered monsters. You play as Wuchang, a badass pirate who wakes with no memories and a cursed arm sprouting feathers. Her search for her past and the plague’s secrets takes you through corrupt warlords and mythical creatures in a dark alternate history that feels gritty yet mystical.

You piece it together through messages scattered around the world and eerie NPC conversations, sometimes from behind closed doors, which gives off an unsettling vibe. Enemies come at you thinking you’re one of the monsters, the madness mechanic mirrors her struggle, and offering blood at shrines adds a grim, ritualistic layer. Wuchang is mostly silent, which keeps her a bit distant, and the amnesia setup isn’t new, but the world building is steeped in Chinese culture and kept me curious about every corner.

Gameplay

This is where Wuchang absolutely shines. It’s going to kick your ass. I got destroyed by the first boss and needed five tries to take down an armored guard, but when you win, that feeling is unreal. Combat is smooth as butter across long swords, short swords, axes and spears, each with its own flair. The Skyborn Might system is the heart of it: nail a dodge or parry and you build energy to unleash spells or weapon skills. You can equip four spells and swap between two weapons on the fly.

The skill tree lets you level stats and unlock moves, and I leaned into a long sword discipline that blocks, pushes enemies back and counters. One boss beat me for hours with my leveled spear, then fell in five or six tries after I respecced into the long sword. Respeccing at any shrine at no cost, as many times as you want, is a huge help. Armor sets, pendants and weapon enchantments make the build system deep. The Inner Demon system is wild too. Die too much and madness builds, turning your dropped items into an enemy you have to kill to get them back, though handled right it can attack other enemies for you.

There’s an Elden Ring vibe as well. When a boss was too much, I’d leave, explore, grind and come back stronger. The first area alone is massive, packed with traps, secrets and side quests. It’s brutal but fair. The lack of true co-op, with only NPC summons, will put off some players, and some bosses need serious grinding.

Visuals

Built on Unreal Engine 5, the visuals can be straight up mesmerizing. Misty ruins where moonlight cuts through fog, snowy mountains where your footprints carve lasting trails, lush forests and crumbling temples oozing history. Lantern glow mixed with heavy fog gives it a dreamlike, otherworldly feel. I turned off depth of field and motion blur and slowed the camera for that cinematic sweep, and the world came alive. My only wish is more interactivity, like slicing through bamboo mid-fight. Little touches, like Wuchang sliding down ladders or staring at you when you idle, add a lot of personality.

Sound

The score blends traditional Chinese instruments with dark cinematic swells, and the menu track hits with haunting energy. Wuchang has a slight British accent that gives her an edge, and NPCs bring real emotion. Hearing enemies murmur at last as they fall, like they’re finally free, is a great touch. The mix is a bit off, though. Voices sometimes feel separate from everything else, and the lip sync is really rough, with mouths barely moving. It was a huge distraction for me. In the thick of combat, though, it’s all immersive.

Verdict

Wuchang: Fallen Feathers is a straight-up gem. The jaw-dropping world, addictive combat and systems like Skyborn Might and Inner Demon had me obsessed. Lip sync and the voice mix need love, and more world interactivity would be dope, but those are small bumps. At $49.99, or on Game Pass, it’s a steal for a game this big.

Image: Leenzee / 505 Games

More on OnPoint: Minecraft Dungeons II Review: Finally, a World Worth Living In and Gears of War: E-Day Review: The Coalition Built a Showpiece With a Heart.

8.5out of 10

The verdict: Great

Wuchang: Fallen Feathers is a straight-up gem.

Pros

  • Smooth, strategic combat with deep weapon variety
  • Skyborn Might and Inner Demon are fresh twists
  • Free, unlimited respecs at shrines
  • Gorgeous, haunting world that begs to be explored
  • Rich world building rooted in Chinese history and myth

Cons

  • Rough lip sync and uneven voice mixing
  • Little interactivity in the environment
  • No true co-op, only NPC summons

Platform played: Xbox

Where to buy

Xbox Store (digital)Buy on Xbox
Epic Games Store (PC)Get it on Epic

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