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Half of October’s New Steam Games Admit to Using AI, and the Big Games Tell a Different Story

A big 49.9% stat over a dimmed grid of near-identical generic game capsules each tagged AI

A community analysis of about 63,600 Steam releases found 49.9% of October's new games carried Valve's AI-generated content disclosure. The jump is coming from the small stuff, not the games you actually play.

By CMoney · Nov 2, 2026 1:10 PM ET

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Almost half of the games released on Steam in October 2026 disclosed that they contain AI-generated content. That’s from an analysis by Reddit user u/ploz, who runs the unofficial Steam database site PCGame.com and pulled the AI flags from Steam’s own public data, as reported by Dexerto, Destructoid and AUTOMATON. The number is 49.9%, up from 26.4% in October 2025 and just 1.7% in January 2024, when Valve’s disclosure started. This is a community count, not an official Valve figure.

What you need to know

  • How big the sample is: about 63,600 games released on Steam since January 2024.
  • The climb, year by year:
    • January 2024: 1.7% of new releases disclosed AI
    • All of 2024: 13.2%
    • All of 2025: 24.0%
    • 2026 so far: 40.1%
    • October 2026: 49.9%, the highest month in the data
  • It’s mostly small games: among 2026 releases, 47% of games with fewer than 10 reviews disclosed AI, compared with 14% of games with 1,000 or more reviews.
  • Mass-release developers lean on it hardest: developers who put out 10 or more games in 2026 disclosed AI on 68% of them, versus 37% for developers with a single release.
  • Players notice: games with 50 or more reviews averaged 77% positive reviews with an AI disclosure, against 83% without one.

What the AI is being used for

Of the games that disclosed AI, here’s what they used it for (games can list more than one):

  • Art: 63%
  • Text and translation: 30%
  • Store page and marketing material: 26%
  • Music: 21%
  • Code: 16%
  • Voices: 7%
  • Content generated live during gameplay: 3%

About 8% of titles used generative AI only on their store pages.

The fine print

  • It’s self-reported. Steam’s disclosure depends on developers filling it out, so any AI use a developer didn’t disclose isn’t in these numbers.
  • The rules changed in January 2026. Valve now focuses the disclosure on AI-generated content players can see or hear, not tools used behind the scenes during development. Some developers still report things like coding help anyway, while store art and marketing material made with AI do need to be disclosed.
  • There’s still no filter. Steam doesn’t offer a way to hide games with AI-generated content from the store. Destructoid notes Valve has said it’s “aware” of player complaints about AI slop, with no timetable for a fix.

How we got here

This lands right in the middle of the fight over Steam’s AI label. Last week Epic CEO Tim Sweeney went after Steam’s disclosure rules, and former Valve writer Chet Faliszek fired back (our story). The new numbers show just how many games that label now covers.

OnPoint’s take: Here’s what people are missing in the “half of Steam is AI now” headlines. The games most of us actually buy aren’t where this is happening. Only 14% of games with 1,000+ reviews carry the label, and the big jump is coming from tiny releases and developers pumping out 10 or more games a year. That’s a flood problem, not a “your favorite studio went AI” problem.

The review numbers are the real story for us. A six-point gap between AI and non-AI games, 77% vs 83%, says players can tell and they don’t love it. That’s exactly why the disclosure matters, and why Sweeney calling it a political statement misses the point. It’s a label, like an ingredient list. PC players should want more of that, not less.

What Valve really needs now is a filter. Half the new releases is too many to scroll past by hand. And on the Xbox side, this is a quiet win for curation: the Xbox store and Game Pass don’t get 2,000-plus new games a month, so you’re not digging through a pile to find the good stuff. Steam is still the best PC store out there, but it needs better tools to keep up.

Image: OnPoint 4 Gamers graphic, data: u/ploz analysis of Steam data

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Half of new Steam games carry an AI label. What should Valve do?

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